Adventurers need somewhere to keep their gold, health, and gear. In Go, that somewhere is a variable. The quickest way to make one is the short declaration operator :=, which both declares the variable and infers its type from the value.
gold := 100 // an int
name := "Elara" // a string
Your Quest
The program already declares baseHealth. Declare a second variable bonusHealth set to 50 so the program prints the total.
Expected output:
150
Hint
Use bonusHealth := 50 on the commented line. Go infers it’s an int.