We don’t always know the correct paths to go down ahead of time. In the heat of a battle, we need to be able to decide what spells to use and what actions to take.
We can use if
logic to help us decide the spells to use and the paths to take thankfully:
if condition {
return "returned if condition is true"
} else {
return "returned in all other cases"
}
Task
When the HealingPrayer
function is called, depending on the health passed in, it should return the appropriate healing
spell to ensure our warriors can continue battling.