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Interactive Go · Lesson

Switch Statements

When you have one value and many possible branches, a chain of else if gets noisy. Go’s switch is cleaner:

switch weather {
case "sunny":
    fmt.Println("A fine day to adventure.")
case "stormy":
    fmt.Println("Best stay at the inn.")
default:
    fmt.Println("Weather unknown.")
}

Unlike many languages, Go does not fall through to the next case automatically — each case stops on its own, so you rarely need break.

Your Quest

Switch on class: print Casts a fireball! for "Mage", Swings a sword! for "Warrior", and Waits. for anything else.

Expected output:

Casts a fireball!

Hint

Use switch class { case "Mage": ...; case "Warrior": ...; default: ... }.

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