So far our heroes have been scattered across separate variables. A struct lets you bundle related fields into a single custom type:
type Monster struct {
Name string
HP int
}
You create a value with a struct literal and reach fields with a dot:
goblin := Monster{Name: "Goblin", HP: 30}
fmt.Println(goblin.Name) // Goblin
goblin.HP = 25 // fields are mutable
Your Quest
Create a Hero value named "Elara" at level 5, then print its Name and Level.
Expected output:
Elara 5
Hint
h := Hero{Name: "Elara", Level: 5}, then fmt.Println(h.Name, h.Level).