This tutorial was written using Python version 3.6. Some of the code used is not compatible with version 2.
In this tutorial we’ll be exploring how one can create a socket.io based webserver in Python using the
What are WebSockets?
WebSockets are an awesome bit of technology which enable us to do cool things such as perform real time communication between both a client and a server. They allow you to perform full-duplex communication over a single TCP connection and remove the need for clients to constantly poll API endpoints for updates or new content. Clients can create a single connection to a WebSocket server and simply listen for new events or messages from the server.
The main advantage this gives us is it reduces the amount of load on a network and can be more efficient for propagating information to huge numbers of clients. Say for instance you have a real-time trading system that tracks stock market prices, you also have hundreds of clients subscribed to this system. If we used the traditional method of constantly polling a REST API for new stock information every second then this would amount to thousands of network requests a minute from all of our clients. By using WebSockets we can maintain a single TCP connection for all of our clients and simply send any stock updates over said TCP connection whenever we want to update our clients.
Implementing a Server
We’ll be basing our
socket.io server on an
aiohttp based web server. You can find the source code to
aiohttp here: aio-libs/aiohttp
In this example we’ll be defining two methods, the
index() method which will return a very simple
index.html file, and a
print_message() method which will be wrapped in an
@sio.on('message') decorator. This decorator turns this function into a listener that will listen for events of type
message and when these events occur it will then act upon said events.
If you were now to run this, as long as no other process is running on port
8080 you should have a fully functioning websocket server that utilizes
socket.io. How do you interact with this though? You could write a frontend game that sends messages to and from the server every time a player makes a move, or you could write a chat interface that allows multiple clients to talk to each other. The possibilities are almost endless and I am definitely a fan of how powerful websockets are in comparison to simply polling a RESTful API constantly.
A Sample Client Application
If you want to test your new
socket.io based webserver with a frontend client then I recommend checking out my tutorial on Creating a Realtime App with Angular and Socket.io. If you change the websocket url in the example app provided you will be able to instantly test out your Python based server.