Set up a Rust graphics project with wgpu and winit, understand the event loop, and open your first window — the …
Initialise the wgpu render pipeline in Rust — create a GPU device, configure a surface, and clear the screen to a colour …
Draw your first triangle with wgpu in Rust — define vertex data, upload it to the GPU with a vertex buffer, and write …
Learn how to pass data from your Rust program to the GPU using uniform buffers and bind groups in wgpu — and animate a …
Load an image file and render it as a texture on a quad with wgpu in Rust — covers texture creation, samplers, UV …
Move, rotate, and scale objects in wgpu using transformation matrices with glam — pass a 4×4 matrix as a uniform to the …
A hands-on series building graphics and rendering concepts from scratch in Rust using wgpu — the modern, cross-platform …